
Level Mapper is a tool for editing tile based level maps. Creating level maps can be a time consuming and tedious process for developers, until now ...

Level Mapper now offers you a flexible and powerful solution for your map creation needs.
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Map Objects Editor is a tool for placing pre-rendered 3D sprite objects on to game level maps (e.g. track-side objects in a racing game). The data exported from this tool can also be used with our 2.5dr game engine.
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Tile Quantizer converts true colour (24 or 32bit) bitmaps in to 8bit (256 colour) bitmaps, whereby tiles are remapped from true colour to 4bit tiles.
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Sprite Grabber 'grabs' sprites from bitmap images in to GBA format (or custom format) sprite data files. Ideal for 'grabbing' 8bit .BMP bitmaps and 32bit .TGA's exported from 3dsMAX.
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Anim Maker allows you to create bigger sprite animations from a number of smaller regular sprites. Ideal for creating larger animations or long sequences composed of several sub sprites.
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File System compresses and collates a selection of files from a PC, in to a single 'data stream' with reference index. This can be used real-time (on game console), providing a fast and convenient way to access your game data files.

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