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Level
Mapper is a very powerful and intuitive, map creation and design
tool. Level Mapper is suitable for use on GBA, DS, Mobile Phone and PC Casual game projects.

Level Mapper
PRO for professional game developers. We offer you more features and more map making power than ever before. Please click on the above image to explore Level Mapper.
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Production Pipeline:
Level
Mapper has 2 components (Tile Grabber and Map Editor)
with a 2 stage map creation process.
- Firstly, a Tile Grabber tool, converts bitmap files in
to 'tile-sets'.
- Next, a Map Editor tool, handles the actual map creation and editing.
We recommend you take a look at the production pipeline for an overview of this process and suggestions on recommended usage.
Tile
Grabber major features include:
- Takes
parameters from a control (standard text) file.
- Grabs
16 and 256 colour tile-sets.
- Grabs
normal (8 * 8 pixel) tiles or 'meta-tiles' (user-defined size).
- Exports
a wide range of data files.
- Exports
a diagnostic bitmap showing unique tiles etc.
Map
Editor major features include:
- Super
fast 'cut and paste' multi-tile editing.
- Instant
navigation via map thumb-nail.
- Create
and store multiple brushes.
- Built-in
tile attribute (properties) editing.
- Support
for 16 and 256 colour tiles.
- Map
sizes up to 512 * 512 tiles.
- Support
for maps with up to 4 layers.
- Individual
transparency level for each layer.
- Support
for 'meta-tiles' (user-defined size).
- Support
for H / V tile flipping.
-
Export / Import maps and layers as bitmaps.
- Open
/ Save maps and layers in custom format.
- Runs
under our full-screen DirectX GUI.
- Twin
map windows.
System
Requirements:
| OS: |
Windows
95 / 98 / ME / XP. |
| CPU: |
Intel(R)
Pentium(R) III 500mhz or better recommended. |
| Hard
Disk: |
10MB
or more free space. |
| Main
Memory: |
64MB
or more. |
| Direct
X: |
8.0
or greater. |
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Production
Pipeline

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Screenshots:


To
Explore Level Mapper further,
please click here.
To
Download Level Mapper Trial now,
please click here.
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