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Sprite
Grabber features:
- Works
with 32bit (.TGA) bitmaps and 8bit (.BMP / .TGA) bitmaps.
- Built
in qunatizing and colour reduction.
- Converts
sprites in to 16, 256 or 'hi-colour with alpha channel' formats.
- Post-render,
alpha multiply option.
- Auto
'bounding box' shrink-wrap and 'hot spot' calculation and encoding.
- Auto
calulation and encoding of GBA 'OBJ size and shape'.
- User
definable alpha cut off point for each sprite.
- Sprites
can have shared palette / per sprite palette / per frame palette.
- Option
to export diagnostic bitmaps for each frame grabbed.
Download
To
download our
Sprite Grabber GBA Demo please click here.
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Screenshot 1
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