Tile Quantizer converts 24 bit images in to 8 bit images that contain 16 colour tiles (16 palettes of 16 colours each). This resulting 256 colour .BMP image can then be used with your own tools, or as input in the Tile Grabber component of Level Mapper.

This tool is specifically useful for Nintendo GBA / DS developers, who are using 4bit tiled backgrounds.

Before Processing
(24 bit .BMP)

After Processing
(8 bit .BMP with 16, 16 colour palette 'banks')

Tile Quantizer features:

  • Works with or without existing palette files (.PAL format).
  • Can be configured to only create selected banks (out of the 16).
  • Can be configured to keep selected banks for an existing palette (.PAL) file.

To evaluate or purchase Tile Quantizer, please contact us at the following e-mail address:

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